![]() For skinned shapes, the triangles/strips used for rendering are now the ones from the partitions.The geometry baked into the extra data cannot currently be viewed. BSPackedCombinedGeomDataExtra (CK generated _OC NIFs) can now be loaded.RGB Falloff now supported in FO4 shaders.LOD Slider FO4 support (BSMeshLODTriShape).Reworked segment visualization for FO4 BSSubIndexTriShape.how objects under that node will be oriented. Lets you see the orientation of a node i.e. Node axis visualization (Show Axes and Show Nodes must be on).Some NIFs with 10,000+ blocks are now 4-5x faster. NIFs with thousands of blocks could go to 20FPS or lower. Supports DX10-header DDS files and BC7, etc. Correctly mark the pane as modified for editing list items and toggling Alternate File Paths option.Disallowed manual editing of list items in Archives, but maintained it in Paths.Add archives from the file dialog only if they contain a textures or materials folder, the same as done with the Auto Detect button.are now seen as an NiNode for exporting a selection or for parenting an imported mesh. Will create shader properties and texture sets for the newly imported OBJ. Exports/Imports more shader settings and texture paths for Skyrim and later.Import/Export menu options are now disabled dynamically based on the NIF version instead of always disabled.This means you can now turn vertex attributes on/off for FO4/SSE without breaking the NIF. It hides the bits that need to be auto calculated from the flags and updates the rest of it after you set them. Flags window for editing the vertex attributes for BSTriShape. ![]() Expand NiSkinPartition partition array always, expand NiQuatTransform in interpolators always, expand Children array of NiNode if relatively small. Modified Textures array expansion to a more general "end array" expansion. Auto-expansion of more items in Block Details.Sets the values back to when you first opened the window. 'Reject Changes' button for NifBlockEditor windows (e.g.Hold spacebar as alternative to using MMB for panning in viewport.Hold X or Y to constrain axis of motion in UV Editor.Updated all URLs to NifTools websites, added URLs to the NifTools Discord.Ref arrays (such as Children array on NiNode) can be reordered using Ctrl-Up and Ctrl-Down on individual Refs.An entire array paste is undone/redone as a group. an expandle item with no more expandable items under it can be copied and then pasted on other arrays/compounds. You can only paste a single value to multiple rows. NOTE: You cannot multi-copy multiply selected rows.Click single row, Ctrl + C, click one or many rows, Ctrl + V.Ideal for quickly pasting types like Vector3 or Color4. Interpolator and Controller Refs have additional filtering which only shows the valid types for that block. Filtered by the valid types for that link.NiCollisionObjects are now auto-linked if pasted on top of an NiAVObject (node or trishape).Pasting a branch is now 20-30x faster, more so for extremely deep branches.This allows NiCollisionObject branches to be pasted onto other NIFs more easily for example. Relaxed the linking restrictions on Paste Branch when a link points to the root node.Each block has its string indices updated with a new string brought over from the source file. Strings maintained on copy/paste for 20.1.0.1+.Fixed a crash bug with copy/paste on General > Theme).It is a debug cubemap made of solid colors red/cyan, green/magenta, and blue/yellow. Cubemap slots now have a default cubemap if one is not assigned.Support more Oblivion NIFs in some foreign distributions which have inexplicably outdated NIF versions (possible packaging issue).Fixed shader selection for Skyrim so Multi-Layer Parallax shader works again.(Tentatively) Fixed a longstanding bug with some GPUs rendering meshes as invisible due to shader issues.Any crashes during the save function no longer write a corrupt/incomplete file.Fixed partitionless skinning rendering (present in Civilization IV and earlier games).Parts of meshes will no longer be invisible.Meshes with missing textures will no longer show up black.Fixed the tentative rendering fixes from the last release.Currently only applies to files utilizing shaders (Skyrim and FO4). If you would prefer no Error Color you can turn it off in Startup Defaults. Introduced new "Error Color" to match how missing textures are rendered (magenta).32-bit build is forthcoming.įor previous changelogs, see - Changelog VC++ 2015 Redistributable is required for 64-bit builds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |