![]() ![]() I remember in Graces F if you played on Chaos mode nearly the entire game, and switched it back to normal, your party would just completely roll them over. I played the highest difficulties possible on Graces F and Zestiria for the above reasons, but there isn't a similar incentive to do that in Berseria. And that was part of the reward for playing on a higher difficulty is that your party sorta scaled up and became more powerful than they would be if you played on a lower difficulty. The power of your party doesn't actually scale up with the enemies. In this game there is zero incentive to play on hard over normal for example. In the other tales games, if you played on higher difficulty, you'd get more/higher tier gear drops possibly with better mods as well, more exp/grade, etc to compensate. I did everything I was supposed to do like exploit weaknesses, used break soul to guard break him, etc. I know broken when I see it and this is broke. Don't insult my intelligence by calling this a challenge. He blocked 95% of the time, and when I finally did get a combo, he breaks out of it after about 20 something hits, does an AOE, multi-hit (lots of damage) stuns, and kills 2 of my characters. The first mob I ran into that did that was some OP gorilla mob that showed up after a fight. There is no way for the player to predict when this happens either so they might back off. And most of those combo breaking attacks do insane damage, and stun you for a kill combo. Yeah, bosses/mobs randomly breaking combos is complete BS. Was actually able to manage that without pulling my hair out. At least in Berseria you can just farm Lindwurm and once you get the method down it's pretty easy and doesn't take too long. I ended up cheating in Zestiria to get all my grade because farming for it legitimately was, like many things in Zest, an intolerable grind. At least the grade farming in this is the most painless it's been since Vesperia, so it's still not too bad to save some sidequests for a second playthrough.Ĭertainly agree with that. Xillia 1 and 2 basically required a ton of grinding just to have any fun at all on a second playthrough, which burnt out a lot of players. Berseria having the old grade method is a step in the right direction, but not being able to carry the full moveset over makes little sense. Tetsuo9999 a écrit :The last four Tales games (Xillia 1, Xillia 2, Zestiria and Berseria) have killed the replay value by requiring the player to do almost everything in the game before being able to feasibly start a second playthrough. I'm sure you can find that out on your own with a quick google search though. ![]() I dunno about adding them through Cheat Engine or anything like that. You basically only get to use them for the final boss and EX dungeon, which is pretty lame. Agreed on final break souls/mystic artes though. You'll have access to basically your full arsenal of artes for like 80% of the game that way. Seems counterproductive to add extra moves at the end but take them away if the player likes the game enough to start another playthrough.Īs far as the artes gained through leveling, if you use the double learning speed grade shop option you will basically have everything by about level 30 so that's not really a big deal. If they do it to facilitate buying the DLC, they could just have another Grade option that allows them to be carried over completely. ![]() Not being able to carry over artes is the worst thing about these last two games. Seems pointless to unlock them if you can only use them for the postgame. Tetsuo9999 a écrit :I was wondering the same thing too.
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